Serializes an object graph to a series of CodeDOM statements. This class provides an abstract base class for a serializer.
For a list of all members of this type, see CodeDomSerializer Members.
System.Object
System.ComponentModel.Design.Serialization.CodeDomSerializer
[Visual Basic] MustInherit Public Class CodeDomSerializer [C#] public abstract class CodeDomSerializer [C++] public __gc __abstract class CodeDomSerializer [JScript] public abstract class CodeDomSerializer
Any public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Any instance members are not guaranteed to be thread safe.
You can implement a custom CodeDomSerializer to control the generation of component initialization code for a type of component at design time.
To implement a custom CodeDomSerializer for a type, you must:
To implement a serialization method for generating configuration code for a component:
Notes to Inheritors: When you inherit from CodeDomSerializer, you must override the following members: Deserialize and Serialize.
[Visual Basic, C#] The following example illustrates how to create a custom CodeDOM serializer that derives from CodeDomSerializer.
[Visual Basic] Imports System Imports System.CodeDom Imports System.ComponentModel Imports System.ComponentModel.Design Imports System.ComponentModel.Design.Serialization Imports System.Drawing Imports System.Windows.Forms Namespace CodeDomSerializerSample Friend Class MyCodeDomSerializer Inherits CodeDomSerializer Public Overrides Function Deserialize(ByVal manager As IDesignerSerializationManager, _ ByVal codeObject As Object) As Object ' This is how we associate the component with the serializer. Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _ GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer) ' This is the simplest case, in which the class just calls the base class ' to do the work. Return baseClassSerializer.Deserialize(manager, codeObject) End Function 'Deserialize Public Overrides Function Serialize(ByVal manager As IDesignerSerializationManager, _ ByVal value As Object) As Object ' Associate the component with the serializer in the same manner as with ' Deserialize Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _ GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer) Dim codeObject As Object = baseClassSerializer.Serialize(manager, value) ' Anything could be in the codeObject. This sample operates on a ' CodeStatementCollection. If TypeOf codeObject Is CodeStatementCollection Then Dim statements As CodeStatementCollection = CType(codeObject, CodeStatementCollection) ' The code statement collection is valid, so add a comment. Dim commentText As String = "This comment was added to this object by a custom serializer." Dim comment As New CodeCommentStatement(commentText) statements.Insert(0, comment) End If Return codeObject End Function 'Serialize End Class 'MyCodeDomSerializer <DesignerSerializer(GetType(MyCodeDomSerializer), GetType(CodeDomSerializer))> _ Public Class MyComponent Inherits Component Private localProperty As String = "Component Property Value" Public Property LocalProp() As String Get Return localProperty End Get Set(ByVal Value As String) localProperty = Value End Set End Property End Class 'MyComponent End Namespace [C#] using System; using System.CodeDom; using System.ComponentModel; using System.ComponentModel.Design; using System.ComponentModel.Design.Serialization; using System.Drawing; using System.Windows.Forms; namespace CodeDomSerializerSample { internal class MyCodeDomSerializer : CodeDomSerializer { public override object Deserialize(IDesignerSerializationManager manager, object codeObject) { // This is how we associate the component with the serializer. CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager. GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer)); /* This is the simplest case, in which the class just calls the base class to do the work. */ return baseClassSerializer.Deserialize(manager, codeObject); } public override object Serialize(IDesignerSerializationManager manager, object value) { /* Associate the component with the serializer in the same manner as with Deserialize */ CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager. GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer)); object codeObject = baseClassSerializer.Serialize(manager, value); /* Anything could be in the codeObject. This sample operates on a CodeStatementCollection. */ if (codeObject is CodeStatementCollection) { CodeStatementCollection statements = (CodeStatementCollection)codeObject; // The code statement collection is valid, so add a comment. string commentText = "This comment was added to this object by a custom serializer."; CodeCommentStatement comment = new CodeCommentStatement(commentText); statements.Insert(0, comment); } return codeObject; } } [DesignerSerializer(typeof(MyCodeDomSerializer), typeof(CodeDomSerializer))] public class MyComponent : Component { private string localProperty = "Component Property Value"; public string LocalProperty { get { return localProperty; } set { localProperty = value; } } } }
[C++, JScript] No example is available for C++ or JScript. To view a Visual Basic or C# example, click the Language Filter button
in the upper-left corner of the page.
Namespace: System.ComponentModel.Design.Serialization
Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family
Assembly: System.Design (in System.Design.dll)
CodeDomSerializer Members | System.ComponentModel.Design.Serialization Namespace | DesignerSerializerAttribute